Seaside Beach Football League Rulebook
5v5 & 7v7 Beach Flag Football
1. Game Format
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Game Time: 25 minutes, running clock
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Teams switch direction at the 12:30 mark (optional depending on field and wind)
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No timeouts unless league playoffs specify otherwise.
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Clock stops only for:
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Injury
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Official timeout
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Final minute under playoff rules (optional)​
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2. Team Roster Sizes​​
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5v5 = 8 players on roster
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7v7 = 10 players on roster
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Substitutions allowed between plays only.
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3. Field Dimensions
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Length: 40 yards
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End Zones: 10 yards each
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Width: 25 yards
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Midfield First Down Line: 20-yard line
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4. Scoring
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Touchdown: 6 points
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Extra Point:
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From 5-yard line: 1 point
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From 10-yard line: 2 points
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Safety: 2 points
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No field goals or kicking.
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5. Running Rules
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Offense may run the ball except in the following zones:
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No running inside the 5-yard line
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No running within 5 yards of midfield first-down line
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A handoff, pitch, or lateral counts as a run play.
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Quarterback cannot run unless ball is handed off or pitched first.
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6. Passing Rules
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All players are eligible receivers.
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Only one forward pass per play, must be behind the line of scrimmage.
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Laterals are allowed.
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7. Blocking & Contact Rules
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No blocking or screening contact allowed.
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Offensive players may move but cannot impede the defender's path intentionally.
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No stiff arms, lowering shoulders, or initiating contact.
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8. Flag Rules
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Flags must be visible and worn on the hips.
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Ball carrier must attempt to avoid defenders.
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Flag guarding is illegal — includes:
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Swatting hands
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Covering flags
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Spinning into a defender
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Spin moves allowed only if they do not initiate contact.
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9. Defense Rules
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No tackling or excessive force.
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Defender must pull the flag to stop play.
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Once a flag is removed, play ends where the runner's feet were positioned.
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10. Interceptions
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Live ball, returnable.
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If returned for a touchdown, full scoring applies.
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11. Penalties
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Flag guarding-5 yards from spot
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Illegal contact+5 yards automatic first down
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Defensive pass interferenceSpot foul + automatic first down
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Offensive pass interference-5 yards & replay down
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Delay of game-5 yards
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False start/offside-5 yards
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12. Overtime (If Applicable)
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Each team gets ball at the 10-yard line.
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One possession each.
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If tied after both attempts → sudden death from the 10.
13. Sportsmanship & Conduct
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Unsportsmanlike conduct may result in:
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Warning
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Loss of play
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Ejection
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Referee decisions are final.
